![]() ![]() The locations include nearly any dry sand west of the broken bridge, plus most dry sand east of the bridge. Possible locations where these items can spawn are shown in red on the map. Cockle (6% Spring/Fall, 5% Summer, 3% Winter).Oyster (19% Spring/Fall, 14% Summer, 12% Winter).Mussel (19% Spring/Fall, 14% Summer, 12% Winter).Clam (56% Spring/Fall, 43% Summer, 24% Winter).Most of the forageable items are avaiable year-round Rainbow Shells and Nautilus Shells are the only season-specific items: Not only does it have several extra sources of forageable items, but also items spawn at a relatively fast rate on the Beach. The beach is a rich source for forageable items. Locations on Beach where forageable items can spawn. Afterwards (on December 18th), the accumulated items from all three nights can be collected. This is particularly noticeable during the Night Market: forageables and artifact spots continue to spawn every night, but all of them appear on the standard (hidden) version of the Beach. įestivals effectively hide all forageable items and artifact spots because they use custom versions of the Beach map. Both methods warp the player to the same location.Īll items collected at the beach provide 7 Foraging experience points. The player can warp to the beach using a Warp Totem: Beach (consumed on use) or a Water Obelisk (reusable). On rainy or stormy days, the Old Mariner stands at the north side of the beach past the tide pools. Until the bridge is repaired (requiring 300 pieces of Wood), the tide pools are inaccessible. At the start of the game, the wooden footbridge across the river is broken. The tide pools are found at the east end of the beach, and are the primary place to find Coral and Sea Urchins. Final location when warping to the beach. ![]()
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