![]() This means that you have to move quickly and not get bogged down in the waves. The shutter will stop the shutdown sequence if an enemy is under it or if you cross the field. The trick for the other two shutters is that you have to push the button quickly and then hold your ground. You should be able to shut the gate before anyone comes through. Open the door and just use the storm function to run right ahead to the shutter control. Make your choice and then run down into the base and around to the door behind the steps. It shouldn’t be a pressing concern on easier difficulties, but there’s no reason you can’t tough it out with just one guy for a bit. He will lose health faster if someone isn’t there to protect him. You need to seal off the emergency shutters to cut off the attack. They’ve stopped being suicidal and are now attacking through the bottom of the base. Also look for the Omni-Tool research scan to get a bonus to Tech damage. We want to save the easy stuff for later. Go down to the bridge and pick up the ammo that’s far away. Once the last merc falls, you’ll have a break. He’s not much stronger than a usual merc though, so just gun him down. Jaroth will come out after a couple of waves. It will eventually turn on you, so let it die. Remember that it’s not actually friendly to you. The heavy mech should turn around and kill the first few waves. Thankfully we took care of that before the battle though. Miranda and Jacob don’t seem to be too much help, but you and Garrus should be fine.Īfter a few waves, Jaroth will send in the reserves along with the heavy mech. You’ll start to see a few adepts and vanguards at the end, but that just means that you have to shoot your way through their armor. The next few should be shieldless grunts. Stopping EclipseĮclipse is the training round. ![]() Note that Garrus should also pick them off as well, so you basically have a four man party. A few might make it past, but you just have to switch to the other side and cover the back stairs with Garrus. Remember that you can use lots of abilities on them too. I honestly didn’t notice much of a difference in the fight when I was infiltrator using a sniper rifle and an engineer using a submachine gun. The basic method is to take up a spot by Garrus and fire at the mercenaries as they cross the bridge. There are also a few bombs on the first floor that you can shoot along with copious amounts of cover. ![]() Might as well get it for your allies regardless though. This is a big upgrade, if you can use it. On that note, look by Garrus’ sniper perch for an M-15 Vindicator. I did fine with just a submachine gun and pistol. This is a good vantage point for just about any guns or abilities. I personally suggest that you just take up a position next to Garrus. They can only chip away at Garrus’ health from the floor. They then have to make it up the steps and around before they really get into firing range of Garrus. This is considered making it into the base. Garrus will call out a warning if they make it this far. Enemies will come across the bridge and try to make it across the floor. There’s a whole lot of ways to do this one. You can pull the trigger and take out the first one. ![]() There’s a subtle renegade interrupt when he looks through the scope the first time to spot the mechs. It seems that our old buddy Garrus has been causing all this trouble.
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